Boring title, I know.
Anyway, day three. I can remember each run now. :)
First was Gamblers. Zip did very well. She popped a pole in the first set of weaves, which caught me off guard. Otherwise, she did it nicely. Kody didn't really have the skill needed to push out to get the last jump, which is OK. His lead out push on the opening was not so hot...I need to work those when I get him.
Second, Standard. Zip did nicely, except for a missed A-Frame contact. Naughty girl. Kody did wonderfully. Again, my direction of motion following the forward send was NOT what I walked, nor correct. I think if I keep repeating this I might do it right one day. ;) I did do a double FC that was decent. And I do think that the turn out of the chute, cued with no motion, resulted in one of the tightest turns. Good run.
Third, Pairs. Zip had a fantastic run. Q'd
Fourth, Snooker. It was a tight course. Zip knocked the 5 in the opening, then the 7 in the closing, so no Q. Kody put his head into a tunnel that was an incorrect obstacle (I was supposed to call him between two tunnels - tough much? So, no Q's
Fifth, Jumpers. I was thrilled with both dogs. Zip ran great. My landing side FC between 3 and 4 could've been potentially nicer. I am trying to use more forward cues with her to keep her from adding a bunch of strides. Kody had a fantastic run. He won the class by 0.9 seconds, beating out a bunch of dogs. Handling was pretty good, however I really didn't give any collection/turning cues for the second and third FC's of either dog. Zip probably doesn't need them, but Kody could've used a little more info, especially at the ending FC.
Here are a few of the runs: